# TODO:
# - translations
#
-%define _version build10
+%define _build 11
Summary: Game like Settlers II
Summary(pl.UTF-8): Remake gry Settlers II
Name: widelands
-Version: 0.%{_version}
-Release: 0.6
+Version: 0.build%{_build}
+Release: 0.1
License: GPL
Group: X11/Applications/Games
-Source0: http://dl.sourceforge.net/widelands/%{name}-%{_version}-source.tar.bz2
-# Source0-md5: 9e452baf7b8f22a27b4e371e2150e017
+Source0: http://dl.sourceforge.net/widelands/%{name}-build-%{_build}-source.tar.bz2
+# Source0-md5: ad41d917f7895b6212009ac584178b55
Source1: %{name}.desktop
URL: http://widelands.sourceforge.net/
BuildRequires: SDL-devel >= 1.2.11
+BuildRequires: SDL_gfx-devel
BuildRequires: SDL_image-devel
BuildRequires: SDL_mixer-devel >= 1.2.7
BuildRequires: SDL_net-devel
BuildRequires: SDL_ttf-devel >= 2.0.0
BuildRequires: libpng-devel
BuildRequires: libstdc++-devel
+BuildRequires: sed >= 4.0
BuildRoot: %{tmpdir}/%{name}-%{version}-root-%(id -u -n)
%description
%prep
%setup -q -n %{name}
rm -f {campaigns,fonts,maps,music,pics,sound,tribes,txts,worlds}/SConscript
+# Fixing path
+find -type f "(" -name *.cc -or -name *.h ")" -exec sed -i \
+ -e 's|#include "filesystem.h"|#include "filesystem/filesystem.h"|g' \
+ -e 's|#include "layered_filesystem.h"|#include "filesystem/layered_filesystem.h"|g' \
+ -e 's|#include "zip_exceptions.h"|#include "filesystem/zip_exceptions.h"|g' \
+ -e 's|#include "zip_filesystem.h"|#include "filesystem/zip_filesystem.h"|g' \
+ "{}" ";"
+
%build
rm -f widelands