angle is windows layer to run opengl, but chrome uses it's validator and
translator. keep those files around
'!' -iname '*.gyp*' \
\! -path 'third_party/WebKit/*' \
\! -path 'third_party/adobe/flash/*' \
- \! -path 'third_party/angle/*' \
+ \! -path 'third_party/angle/include/EGL/*' \
+ \! -path 'third_party/angle/include/GLSLANG/*' \
+ \! -path 'third_party/angle/src/common/*' \
+ \! -path 'third_party/angle/src/compiler/*' \
+ \! -path 'third_party/angle/src/third_party/compiler/*' \
\! -path 'third_party/cacheinvalidation/*' \
\! -path 'third_party/cld/*' \
\! -path 'third_party/cros_system_api/*' \