]> git.pld-linux.org Git - packages/Maelstrom.git/commitdiff
- initial release, STBR.
authorTomasz Pala <gotar@pld-linux.org>
Wed, 19 Jun 2002 23:07:40 +0000 (23:07 +0000)
committercvs2git <feedback@pld-linux.org>
Sun, 24 Jun 2012 12:13:13 +0000 (12:13 +0000)
Changed files:
    Maelstrom.spec -> 1.1

Maelstrom.spec [new file with mode: 0644]

diff --git a/Maelstrom.spec b/Maelstrom.spec
new file mode 100644 (file)
index 0000000..c291ec5
--- /dev/null
@@ -0,0 +1,65 @@
+Summary:       Rockin' asteroids game
+Summary(pl):   Gra, w której strzelasz do asteroidów
+Name:          Maelstrom
+Version:       3.0.5
+Release:       1
+License:       GPL for code, artwork and sounds can be redistributed only with Maelstrom
+Group:         X11/Application/Games
+Source0:       http://www.devolution.com/~slouken/Maelstrom/src/%{name}-%{version}.tar.gz
+Source1:       http://mops.uci.agh.edu.pl/~gotar/%{name}.desktop
+Patch0:                http://mops.uci.agh.edu.pl/~gotar/%{name}-cheaters.patch
+URL:           http://www.devolution.com/~slouken/Maelstrom/
+BuildRequires: SDL-devel
+BuildRequires: SDL_net-devel
+#BuildRequires:        autoconf
+#BuildRequires:        automake
+BuildRequires: libstdc++-devel
+BuildRoot:     %{tmpdir}/%{name}-%{version}-root-%(id -u -n)
+
+%description
+Maelstrom is a rockin' asteroids game ported from the Macintosh
+Originally written by Andrew Welch of Ambrosia Software, and ported
+to UNIX and then SDL by Sam Lantinga <slouken@devolution.com>.
+
+%description -l pl
+Maelstrom jest kosmiczn± strzelank± sportowan± na UNIXy i SDL przez
+Sama Lantinga <slouken@devolution.com>, oryginalnie napisan± na
+Macintosha przez Andrew Welcha z Ambrosia Software.
+
+%prep
+%setup -q
+# everlasting shield, more shots available, all-in-one equipment and
+# reversed bonus in time function ;)
+#%patch0 -p1
+
+%build
+# make install forgets to install binaries
+#aclocal
+#%{__autoconf}
+#%{__automake}
+%configure2_13
+%{__make}
+
+%install
+rm -rf $RPM_BUILD_ROOT
+install -d $RPM_BUILD_ROOT{%{_prefix}/X11R6,%{_applnkdir}/Games/Arcade}
+
+%{__make} install prefix=$RPM_BUILD_ROOT%{_prefix} DESTDIR=$RPM_BUILD_ROOT
+mv $RPM_BUILD_ROOT%{_prefix}/bin $RPM_BUILD_ROOT%{_prefix}/X11R6
+rm -f $RPM_BUILD_ROOT%{_prefix}/games/Maelstrom/Images/Makefile*
+rm -f Docs/Makefile*
+
+install %{SOURCE1} $RPM_BUILD_ROOT%{_applnkdir}/Games/Arcade
+
+%clean
+rm -rf $RPM_BUILD_ROOT
+
+%files
+%defattr(644,root,root,755)
+%doc README* Changelog COPYING CREDITS Docs
+%attr(755,root,root) %{_prefix}/X11R6/bin/*
+%{_prefix}/games/Maelstrom/Images
+%{_prefix}/games/Maelstrom/Maelstrom_*
+%{_prefix}/games/Maelstrom/icon.*
+%attr(666,root,root) %config(noreplace) %verify(not md5 size mtime) %{_prefix}/games/Maelstrom/Maelstrom-Scores
+%{_applnkdir}/Games/Arcade/*
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