X-Git-Url: http://git.pld-linux.org/?a=blobdiff_plain;f=crossmingw32-SDL.spec;h=2cf56ba5763200031737d1eb39836c13f362412e;hb=86d3f3b6c8a78c4d29d2daac125516df1ff1d0fb;hp=875e30ba3a901e2ed4d3b20c8716b8f66d8ea0c1;hpb=e34dc44c0346c82a44d1f84c888639aee3011d28;p=packages%2Fcrossmingw32-SDL.git diff --git a/crossmingw32-SDL.spec b/crossmingw32-SDL.spec index 875e30b..2cf56ba 100644 --- a/crossmingw32-SDL.spec +++ b/crossmingw32-SDL.spec @@ -1,18 +1,15 @@ %define realname SDL Summary: SDL (Simple DirectMedia Layer) - Game/Multimedia Library - Mingw32 cross version -Summary(pl): SDL (Simple DirectMedia Layer) - Biblioteka do gier/multimediów - wersja skro¶na dla Mingw32 +Summary(pl.UTF-8): SDL (Simple DirectMedia Layer) - Biblioteka do gier/multimediów - wersja skrośna dla Mingw32 Name: crossmingw32-%{realname} -Version: 1.2.7 +Version: 1.2.13 Release: 1 -License: LGPL -Group: X11/Libraries -Source0: http://www.libsdl.org/cvs/SDL-1.2.tar.gz -# Source0-md5: a925e42b258eb25d0041bd88d5704e8f -Patch0: %{realname}-byteorder.patch -Patch1: %{realname}-fixlibs.patch -Patch2: %{realname}-amfix.patch -Patch3: %{realname}-lpthread.patch -Patch4: %{realname}-no_rpath_in_sdl-config.patch +License: LGPL v2.1+ +Group: Libraries +Source0: http://www.libsdl.org/release/%{realname}-%{version}.tar.gz +# Source0-md5: c6660feea2a6834de10bc71b2f8e4d88 +Patch0: %{realname}-mmx-constraints.patch +Patch1: %{realname}-acfix.patch URL: http://www.libsdl.org/ BuildRequires: autoconf BuildRequires: automake @@ -21,23 +18,29 @@ BuildRequires: crossmingw32-runtime BuildRequires: crossmingw32-w32api BuildRequires: crossmingw32-w32api-dx BuildRequires: libtool >= 2:1.4d -BuildConflicts: crossmingw32-dx70 -%ifarch %{ix86} BuildRequires: nasm -%endif BuildRequires: perl-modules +BuildConflicts: crossmingw32-dx70 +Requires: crossmingw32-runtime BuildRoot: %{tmpdir}/%{name}-%{version}-root-%(id -u -n) %define no_install_post_strip 1 -%define target i386-mingw32 -%define target_platform i386-pc-mingw32 -%define arch %{_prefix}/%{target} -%define gccarch %{_prefix}/lib/gcc-lib/%{target} -%define gcclib %{_prefix}/lib/gcc-lib/%{target}/%{version} +%define target i386-mingw32 +%define target_platform i386-pc-mingw32 -%define __cc %{target}-gcc -%define __cxx %{target}-g++ +%define _sysprefix /usr +%define _prefix %{_sysprefix}/%{target} +%define _libdir %{_prefix}/lib +%define _pkgconfigdir %{_prefix}/lib/pkgconfig +%define _dlldir /usr/share/wine/windows/system +%define __cc %{target}-gcc +%define __cxx %{target}-g++ + +%ifarch alpha sparc sparc64 sparcv9 +# alpha's -mieee and sparc's -mtune=* are not valid for target's gcc +%define optflags -O2 +%endif %description SDL (Simple DirectMedia Layer) is a library that allows you portable, @@ -46,97 +49,98 @@ keyboard. It can support both windowed and DGA modes of XFree86, and it is designed to be portable - applications linked with SDL can also be built on Win32 and BeOS. -%description -l pl -SDL (Simple DirectMedia Layer) jest bibliotek± udostêpniaj±c± -przeno¶ny, niskopoziomowy dostêp do bufora ramki video, wyj¶cia audio, -myszy oraz klawiatury. Mo¿e obs³ugiwaæ zarówno okienkowy tryb XFree86 -jak i DGA. Konstruuj±c j± miano na uwadze przeno¶no¶æ: aplikacje -konsolidowane z SDL mo¿na równie¿ budowaæ w systemach Win32 i BeOS. +This package contains the cross version for Win32. + +%description -l pl.UTF-8 +SDL (Simple DirectMedia Layer) jest biblioteką udostępniającą +przenośny, niskopoziomowy dostęp do bufora ramki video, wyjścia audio, +myszy oraz klawiatury. Może obsługiwać zarówno okienkowy tryb XFree86 +jak i DGA. Konstruując ją miano na uwadze przenośność: aplikacje +konsolidowane z SDL można również budować w systemach Win32 i BeOS. + +Ten pakiet zawiera wersję skrośną dla Win32. + +%description -l pt_BR.UTF-8 +Esse é o Simple DirectMedia Layer, uma API genérica que dá acesso de +baixo nível a áudio, teclado, mouse e vídeo em várias plataformas. + +Essa biblioteca é usada por alguns jogos. + +%package static +Summary: Static SDL library (cross mingw32 version) +Summary(pl.UTF-8): Statyczna biblioteka SDL (wersja skrośna mingw32) +Group: Development/Libraries +Requires: %{name} = %{version}-%{release} -%description -l pt_BR -Esse é o Simple DirectMedia Layer, uma API genérica que dá acesso de -baixo nível a áudio, teclado, mouse e vídeo em várias plataformas. +%description static +Static SDL library (cross mingw32 version). -Essa biblioteca é usada por alguns jogos. +%description static -l pl.UTF-8 +Statyczna biblioteka SDL (wersja skrośna mingw32). %package dll Summary: SDL - DLL library for Windows -Summary(pl): SDL - biblioteka DLL dla Windows +Summary(pl.UTF-8): SDL - biblioteka DLL dla Windows Group: Applications/Emulators %description dll SDL - DLL library for Windows. -%description dll -l pl +%description dll -l pl.UTF-8 SDL - biblioteka DLL dla Windows. %prep -%setup -q -n %{realname}-1.2 +%setup -q -n %{realname}-%{version} %patch0 -p1 %patch1 -p1 -%patch2 -p1 -%patch3 -p1 -%patch4 -p1 %build -CC=%{target}-gcc ; export CC -CXX=%{target}-g++ ; export CXX -LD=%{target}-ld ; export LD -AR=%{target}-ar ; export AR -AS=%{target}-as ; export AS -CROSS_COMPILE=1 ; export CROSS_COMPILE -CPPFLAGS="-I%{arch}/include" ; export CPPFLAGS -RANLIB=%{target}-ranlib ; export RANLIB -LDSHARED="%{target}-gcc -shared" ; export LDSHARED -TARGET="%{target}" ; export TARGET - -./autogen.sh +%{__libtoolize} +%{__aclocal} +%{__autoconf} %configure \ --target=%{target} \ --host=%{target} \ - --build=i386-linux \ -%ifarch %{ix86} --enable-nasm \ -%else - --disable-nasm \ -%endif - --prefix=%{arch} \ --disable-stdio-redirect %{__make} -cat sdl-config | sed -e 's@-I/usr/include/SDL@-I%{arch}/include/SDL@' \ - -e 's@libdirs="-L/usr/lib"@libdirs="-L%{arch}/lib"@' > sdl.new -mv -f sdl.new sdl-config - -%if 0%{!?debug:1} -%{target}-strip src/.libs/SDL.dll -%{target}-strip -g -R.comment -R.note src/.libs/*.a -%endif - %install rm -rf $RPM_BUILD_ROOT -install -d $RPM_BUILD_ROOT%{arch}/{bin,include/SDL,lib} -install -d $RPM_BUILD_ROOT%{_bindir} -install -d $RPM_BUILD_ROOT%{_datadir}/wine/windows/system -install include/*.h $RPM_BUILD_ROOT%{arch}/include/SDL -install sdl-config $RPM_BUILD_ROOT%{arch}/bin/sdl-config -install src/.libs/libSDL{,.dll}.a src/main/libSDLmain.a $RPM_BUILD_ROOT%{arch}/lib -install src/.libs/SDL.dll $RPM_BUILD_ROOT%{_datadir}/wine/windows/system/ +%{__make} install \ + DESTDIR=$RPM_BUILD_ROOT -ln -s %{arch}/bin/sdl-config $RPM_BUILD_ROOT%{_bindir}/%{target}-sdl-config +install -d $RPM_BUILD_ROOT{%{_dlldir},%{_sysprefix}/bin} +mv -f $RPM_BUILD_ROOT%{_prefix}/bin/*.dll $RPM_BUILD_ROOT%{_dlldir} +ln -s %{_bindir}/sdl-config $RPM_BUILD_ROOT%{_sysprefix}/bin/%{target}-sdl-config + +%if 0%{!?debug:1} +%{target}-strip --strip-unneeded -R.comment -R.note $RPM_BUILD_ROOT%{_dlldir}/*.dll +%{target}-strip -g -R.comment -R.note $RPM_BUILD_ROOT%{_libdir}/*.a +%endif + +rm -rf $RPM_BUILD_ROOT%{_datadir}/{aclocal,man} %clean rm -rf $RPM_BUILD_ROOT %files %defattr(644,root,root,755) -%attr(755,root,root) %{_bindir}/* -%attr(755,root,root) %{arch}/bin/* -%{arch}/include/SDL -%{arch}/lib/* +%doc BUGS CREDITS README README-SDL.txt TODO WhatsNew +%attr(755,root,root) %{_sysprefix}/bin/%{target}-sdl-config +%attr(755,root,root) %{_bindir}/sdl-config +%{_libdir}/libSDL.dll.a +%{_libdir}/libSDL.la +%{_libdir}/libSDLmain.a +%{_includedir}/SDL +%{_pkgconfigdir}/sdl.pc + +%files static +%defattr(644,root,root,755) +%{_libdir}/libSDL.a %files dll %defattr(644,root,root,755) -%{_datadir}/wine/windows/system/* +%{_dlldir}/SDL.dll