Summary(pl): Persistence of Vision Ray Tracer
Name: povray
Version: 3.1g
-Release: 1
+Release: 2
Copyright: distrituable
Group: Applications/Graphics
Group(pl): Aplikacje/Grafika
URL: http://www.povray.org/
BuildRequires: zlib-devel
BuildRequires: libpng-devel
+BuildRequires: XFree86-devel
BuildRoot: /tmp/%{name}-%{version}-root
%description
-From the user manual:
-
The Persistence of Vision(tm) Ray-Tracer creates three-dimensional,
-photo-realistic images using a rendering technique called ray-tracing. It reads
-in a text file containing information describing the objects and lighting in a
-scene and generates an image of that scene from the view point of a camera also
-described in the text file. Ray-tracing is not a fast process by any means,
-but it produces very high quality images with realistic reflections, shading,
-perspective and other effects.
+photo-realistic images using a rendering technique called ray-tracing. It
+reads in a text file containing information describing the objects and
+lighting in a scene and generates an image of that scene from the view point
+of a camera also described in the text file. Ray-tracing is not a fast
+process by any means, but it produces very high quality images with
+realistic reflections, shading, perspective and other effects.
%description -l pl
-Z podrêcznika u¿ytkownika:
-
Persistence of Vision(tm) Ray-Tracer tworzy trójwymiarowe, fotorealistyczne
obrazy za pomoc± techniki renderingu zwanej ray-tracing. Program pobiera z
pliku tekstowego informacje opisuj±ce obiekty oraz ¶wiat³o przedstawianego
-¶wiata, a nastêpnie generuje rysunek z punktu widzenia kamery, która tak¿e jest
-definiowana w w/w pliku tekstowym. Ray-tracing nie pozwala na szybkie tworzenie
-obrazów, ale za to twórca otrzymuje wyskokiej jako¶ci bitmapy z realistycznymi
-efektami, tj. odbicia ¶wiat³a, cienie, perspektywa i inne.
+¶wiata, a nastêpnie generuje rysunek z punktu widzenia kamery, która tak¿e
+jest definiowana w w/w pliku tekstowym. Ray-tracing nie pozwala na szybkie
+tworzenie obrazów, ale za to twórca otrzymuje wyskokiej jako¶ci bitmapy z
+realistycznymi efektami, tj. odbicia ¶wiat³a, cienie, perspektywa i inne.
+
+%package X11
+Summary: X Window povray executable
+Group: Applications/Graphics
+Group(pl): Aplikacje/Grafika
+Requires: %{name} = %{version}
+
+%description X11
+The Persistence of Vision(tm) Ray-Tracer X Window executable.
%prep
-%setup -q -n povray31
-pushd ..
-tar zxf %{SOURCE1}
-popd
+%setup -q -n povray31 -b 1
%patch0 -p1
%build
-pushd source/unix
-RPM_OPT_FLAGS="$RPM_OPT_FLAGS -DCPU=`echo %{_target_cpu} | sed 's/^i\([3-9]86\)$/\1/'`"
-make newunix
-make newxwin
-popd
+cd source/unix
+make newunix newxwin OPT_FLAGS="$RPM_OPT_FLAGS"
%install
-pushd source/unix
-install -d $RPM_BUILD_ROOT%{_bindir}
-install -d $RPM_BUILD_ROOT/etc/skel
-install -s -m 755 povray x-povray $RPM_BUILD_ROOT%{_bindir}
-install -m 644 povrayrc $RPM_BUILD_ROOT/etc/skel/.povrayrc
-popd
+rm -rf $RPM_BUILD_ROOT
+install -d $RPM_BUILD_ROOT{%{_bindir},/etc/skel,%{_mandir}/man1,%{_datadir}/povray31}
-gzip -9nf gamma.gif.txt povray.1 povlegal.doc povuser.txt
+install -s source/unix/{povray,x-povray} $RPM_BUILD_ROOT%{_bindir}
+install source/unix/povrayrc $RPM_BUILD_ROOT/etc/skel/.povrayrc
-install -d $RPM_BUILD_ROOT%{_mandir}/man1
-install -m 644 povray.1.gz $RPM_BUILD_ROOT%{_mandir}/man1
+install povray.1 $RPM_BUILD_ROOT%{_mandir}/man1
-install -d $RPM_BUILD_ROOT%{_datadir}/povray31
-find . -type f -exec chmod 644 {} \;
cp -r allscene include scenes $RPM_BUILD_ROOT%{_datadir}/povray31
-install -m 644 *.ini $RPM_BUILD_ROOT%{_datadir}/povray31
-install -m 644 *.pov $RPM_BUILD_ROOT%{_datadir}/povray31
+install *.ini *.pov $RPM_BUILD_ROOT%{_datadir}/povray31
+
+gzip -9nf gamma.gif.txt povlegal.doc povuser.txt \
+ $RPM_BUILD_ROOT%{_mandir}/man1/*
%clean
rm -rf $RPM_BUILD_ROOT
%files
%doc gamma.gif.txt.gz povuser.txt.gz gamma.gif povlegal.doc.gz
-%{_bindir}/x-povray
-%{_bindir}/povray
+%attr(755,root,root) %{_bindir}/povray
%{_datadir}/povray31
/etc/skel/.povrayrc
+%{_mandir}/man1/*
+
+%files X11
+%attr(755,root,root) %{_bindir}/x-povray