--- xevil-2.02/cmn/locator.h.orig Wed Jan 19 12:54:10 2000 +++ xevil-2.02/cmn/locator.h Sun Oct 13 12:06:18 2002 @@ -48,6 +48,7 @@ // Include Files #include +#include #include "utils.h" #include "coord.h" --- xevil-2.02/x11/panel.cpp.orig Wed Jan 19 12:54:16 2000 +++ xevil-2.02/x11/panel.cpp Sun Oct 13 12:33:25 2002 @@ -32,6 +32,7 @@ #include } #include +#include #include "utils.h" #include "xdata.h" --- xevil-2.02/x11/main.cpp.orig Wed Jan 19 20:52:40 2000 +++ xevil-2.02/x11/main.cpp Sun Oct 13 12:35:05 2002 @@ -64,7 +64,7 @@ // main's job is very simple. // Create the Game, then run the outer loop, one iteration per turn. // Empty the event queue and feed it to Game every turn. -void main(int argc, char **argv) { +int main(int argc, char **argv) { Utils::seed_random(); GameP game = new Game(&argc,argv); --- xevil-2.02/x11/serverping.cpp.orig Wed Jan 19 12:54:16 2000 +++ xevil-2.02/x11/serverping.cpp Sun Oct 13 12:35:52 2002 @@ -31,7 +31,7 @@ #include "neth.h" #include "id.h" #include - +#include class ServerPing {