# # TODO: # - build all svga/sdl/X versions instead of bconds # # Conditional build: # video (default: X11-only version): # _with_svga - SVGALIB version # _with_sdl - SDL version # _with_sdlsvga - SDL/SVGALIB version # CD-Audio support: # _with_cda_internal - internal CD Audio Support # _with_cda_sdl - SDL CD Audio Support # other: # _with_arts - arts audio output support # _with_flac - with FLAC audio codec support # _with_wc2 - WarCraft 2 Expansion CD # Summary: Free cross-platform real-time strategy gaming engine Summary(pl): Wolnodostępny, międzyplatformowy silnik gier strategicznych czasu rzeczywistego Name: freecraft %define snap 030311 Version: 1.18 Release: 2 #Release: 0.pre1.%{snap}.1 Epoch: 1 License: GPL Group: Applications/Games Source0: http://dl.sourceforge.net/%{name}/%{name}-%{snap}-src.tar.gz # Source0-md5: e7926083835d9f913e4bfc7e1ab13cc1 Source1: %{name}.desktop Source2: %{name}.png Patch0: %{name}-opt.patch Patch1: %{name}-nonint.patch Patch3: %{name}-flac-update.patch URL: http://freecraft.sourceforge.net/ %{?_with_sdl:BuildRequires: SDL-devel} %{?_with_sdlsvga:BuildRequires: SDL-devel} %{?_with_arts:BuildRequires: arts-devel} BuildRequires: bzip2-devel %{?_with_flac:BuildRequires: flac-devel >= 1.0.3} BuildRequires: libmad-devel BuildRequires: libpng-devel BuildRequires: libvorbis-devel %{?_with_svga:BuildRequires: svgalib-devel} BuildRequires: zlib-devel Conflicts: %{name}-data < 1:1.18-0.pre1 BuildRoot: %{tmpdir}/%{name}-%{version}-root-%(id -u -n) %description FreeCraft is a free cross-platform real-time strategy gaming engine. It is possible to play against human opponents over LAN, Internet, or against the computer. The engine can be used to build C&C, WC2, SC and AOE-like real-time strategy (RTS) games. It successfully runs under Linux, BSD, BeOS, MacOS/X, MacOS/Darwin and MS Windows (Windows XP is not supported). %description -l pl FreeCraft to wolnodostępny, międzyplatformowy silnik gier strategicznych czasu rzeczywistego. Można grać przeciwko ludziom przez sieć lokalną lub Internet, a także przeciwko komputerowi. Silnik może być użyty do zbudowania gier strategicznych czasu rzeczywistego (RTS) w stylu C&C, WC2, SC i AOE. Działa pod systemami: Linux, BSD, BeOS, MacOS/X, MacOS/Darwin i MS Windows (XP jeszcze nie jest obsługiwane). %package data-wc2 Summary: Freecraft - files that allow using orignal game data Summary(pl): Freecraft - pliki pozwalające używać danych z oryginalnej gry Group: Applications/Games Requires: %{name} = %{epoch}:%{version}-%{release} Provides: %{name}-data = %{epoch}:%{version}-%{release} Obsoletes: %{name}-data-fcmp %description data-wc2 Freecraft - files that allow using orignal game data. NOTE: it requires data from orignal WC2 CD or Expansion CD. %description data-wc2 -l pl Freecraft - pliki pozwalające używać danych z oryginalnej gry. UWAGA: wymaga do działania danych z oryginalnego CD lub Expansion CD WC2. %prep %setup -q -n %{name}-%{snap} %patch0 -p1 %patch1 -p1 %build # Version to compile %{?_with_svga:WITH_VIDEO="V"} %{?_with_sdl:WITH_VIDEO="S"} %{?_with_sdlsvga:WITH_VIDEO="B"} %{!?_with_svga:%{!?_with_sdl:%{!?_with_sdlsvga:WITH_VIDEO="X"}}} export WITH_VIDEO # sound support WITH_SOUND="y"; export WITH_SOUND # sound support arts %{!?_with_arts:WITH_SOUND_ARTS="y"} %{?_with_arts:WITH_SOUND_ARTS="n"} export WITH_SOUND_ARTS # threaded sound WITH_THREADEDSOUND="y"; export WITH_THREADEDSOUND # FLAC support WITH_FLAC="%{?_with_flac:y}%{!?_with_flac:n}"; export WITH_FLAC # OGG support WITH_OGG="y"; export WITH_OGG # MAD MP3 support WITH_MAD="y"; export WITH_MAD # CD audio %{?_with_cda_internal:WITH_CDA="i"} %{?_with_cda_sdl:WITH_CDA="S"} %{!?_with_cda_internal:%{!?_with_cda_sdl:WITH_CDA="n"}} export WITH_CDA # COMPRESSION OPTIONS (both zlib and bzip2, no zziplib) WITH_COMP="O"; export WITH_COMP # WarCraft 2 Expansion CD WITH_WC2EXPCD="%{?_with_wc2:y}%{!?_with_wc2:n}"; export WITH_WC2EXPCD # Compile (NO!) WITH_COMPILE="n"; export WITH_COMPILE # Debug WITH_DEBUG="n"; export WITH_DEBUG OPTFLAGS="%{rpmcflags} %{!?debug:-fomit-frame-pointer}" export OPTFLAGS ./setup %{__make} depend %{__make} %install rm -rf $RPM_BUILD_ROOT install -d $RPM_BUILD_ROOT{%{_bindir},%{_datadir}/games/%{name}/{,tools}} \ $RPM_BUILD_ROOT{%{_desktopdir},%{_pixmapsdir}} install freecraft $RPM_BUILD_ROOT%{_bindir}/freecraft-bin cp -r data $RPM_BUILD_ROOT%{_datadir}/games/%{name} install tools/build.sh $RPM_BUILD_ROOT%{_datadir}/games/%{name}/tools install tools/wartool $RPM_BUILD_ROOT%{_bindir} ln -sf %{_bindir}/wartool $RPM_BUILD_ROOT%{_datadir}/games/%{name}/tools/wartool cat > $RPM_BUILD_ROOT%{_bindir}/freecraft << EOF #!/bin/sh cd /usr/share/games/freecraft %{_bindir}/freecraft-bin "\$@" EOF rm -f doc/{*.lsm,gpl*} contrib/{doxygen*,macosx.tgz,msvc.zip,stdint.h} cp -rf contrib $RPM_BUILD_ROOT%{_datadir}/games/%{name} install %{SOURCE1} $RPM_BUILD_ROOT%{_desktopdir} install %{SOURCE2} $RPM_BUILD_ROOT%{_pixmapsdir} %clean rm -rf $RPM_BUILD_ROOT %files %defattr(644,root,root,755) %doc doc/* %attr(755,root,root) %{_bindir}/* %dir %{_datadir}/games/%{name} %attr(755,root,root) %{_datadir}/games/%{name}/tools %{_datadir}/games/%{name}/contrib %{_desktopdir}/*.desktop %{_pixmapsdir}/*.png %files data-wc2 %defattr(644,root,root,755) %{_datadir}/games/%{name}/data