%define _game_ver 0.7.3 %define _data_ver 0.7.1 Summary: Fish Fillets - Next Generation Summary(pl): Fish Fillets - Next Generation (linuksowy port gry) Name: fillets-ng Version: %{_game_ver} Release: 0.1 License: GPL v2+ Group: X11/Applications/Games Source0: http://dl.sourceforge.net/fillets/%{name}-%{version}.tar.gz # Source0-md5: 3cdb20616c8bf4498f2990f4e0d526a1 Source1: http://dl.sourceforge.net/fillets/%{name}-data-%{_data_ver}.tar.gz # Source1-md5: dabb8aa5dcce57e782a2a27343c40cc6 Source2: %{name}.desktop Source3: %{name}.png URL: http://fishfillets.sourceforge.net/ BuildRequires: SDL-devel >= 1.2.0 BuildRequires: SDL_image-devel BuildRequires: SDL_mixer-devel BuildRequires: SDL_ttf-devel BuildRequires: autoconf BuildRequires: automake BuildRequires: fribidi-devel BuildRequires: lua50-devel BuildRequires: sed >= 4.0 Requires: %{name}-data = %{version}-%{release} BuildRoot: %{tmpdir}/%{name}-%{version}-root-%(id -u -n) %define _gamedatadir %{_datadir}/games/%{name} %description Fish Fillets NG is a Linux port of wonderful puzzle game Fish Fillets from ALTAR interactive. Fish Fillets NG is strictly a puzzle game. The goal in every of the seventy levels is always the same: find a safe way out. %description -l pl Fish Fillets NG to port wspaniałej gry logicznej Fish Fillets napisanej przez ALTAR interactive. To gra na myślenie. Zadanie gracza w każdym z siedemdziesięciu poziomów jest zawsze takie same: odnaleźć bezpieczne wyjście. %package docs Summary: A manual for Fish Fillets NG Summary(pl): Instrukcja do Fish Fillets NG Group: X11/Applications/Games Requires: %{name} = %{version}-%{release} %description docs A manual for Fish Fillets NG. %description docs -l pl Instrukcja do Fish Fillets. %package data Summary: Data files for Fish Fillets NG Summary(pl): Pliki z danymi dla Fish Fillets NG Group: X11/Application/Games Requires: %{name} = %{version}-%{release} %description data Data files for Fish Fillets NG. %description data -l pl Pliki z danymi dla Fish Fillets NG %prep %setup -q -a1 %build %{__aclocal} %{__autoconf} %{__automake} %configure \ --with-lua=/usr/include/lua50 # Now isn't that nasty? but I don't know how to do this better find -name Makefile -exec \ %{__sed} -i 's|LUA_LIBS = -L/usr/include/lua50 -llua -llualib|LUA_LIBS = -llua50 -llualib50|' {} \ \; %{__make} %install rm -rf $RPM_BUILD_ROOT install -d $RPM_BUILD_ROOT{%{_datadir}/%{name},%{_desktopdir},%{_pixmapsdir}} install -d $RPM_BUILD_ROOT%{_gamedatadir} %{__make} install \ DESTDIR=$RPM_BUILD_ROOT \ bindir=%{_bindir} install %{SOURCE2} $RPM_BUILD_ROOT%{_desktopdir} install %{SOURCE3} $RPM_BUILD_ROOT%{_pixmapsdir} cp -Rfa %{name}-data-%{_data_ver}/{images,font,music,script,sound} $RPM_BUILD_ROOT%{_gamedatadir} cp -Rfa %{name}-data-%{_data_ver}/doc $RPM_BUILD_ROOT%{_datadir}/%{name} %clean rm -rf $RPM_BUILD_ROOT %post [ ! -x /usr/sbin/fix-info-dir ] || /usr/sbin/fix-info-dir %{_infodir} >/dev/null 2>&1 %postun [ ! -x /usr/sbin/fix-info-dir ] || /usr/sbin/fix-info-dir %{_infodir} >/dev/null 2>&1 %files %defattr(644,root,root,755) %doc AUTHORS ChangeLog NEWS TODO %attr(755,root,root) %{_bindir}/* %dir %{_datadir}/%{name} %{_mandir}/man*/* %{_desktopdir}/%{name}.desktop %{_pixmapsdir}/%{name}.png %files data %defattr(644,root,root,755) %doc %{_gamedatadir}/images/menu/flags/copyright # XXX: MISSING DIRS %{_gamedatadir}/font/* %{_gamedatadir}/images/*.png %{_gamedatadir}/images/*/*.png %{_gamedatadir}/images/*/*.svg %{_gamedatadir}/images/*/*.xcf %{_gamedatadir}/images/*/*/*.png %{_gamedatadir}/images/*/*/*/*.png %{_gamedatadir}/images/*/*/*/*/*.png %{_gamedatadir}/music/*.ogg %{_gamedatadir}/script/*.lua %{_gamedatadir}/script/*/*.lua %{_gamedatadir}/sound/*/*.ogg %{_gamedatadir}/sound/*/*/*.ogg %{_gamedatadir}/sound/*/*/*/*.ogg %files docs %defattr(644,root,root,755) %dir %{_datadir}/%{name}/doc %{_datadir}/%{name}/doc/html