1 --- xevil-2.02/cmn/locator.h.orig Wed Jan 19 12:54:10 2000
2 +++ xevil-2.02/cmn/locator.h Sun Oct 13 12:06:18 2002
6 #include <iostream.h>
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11 --- xevil-2.02/x11/panel.cpp.orig Wed Jan 19 12:54:16 2000
12 +++ xevil-2.02/x11/panel.cpp Sun Oct 13 12:33:25 2002
14 #include <X11/keysym.h>
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16 #include <strstream.h>
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17 +#include <iostream.h>
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21 --- xevil-2.02/x11/main.cpp.orig Wed Jan 19 20:52:40 2000
22 +++ xevil-2.02/x11/main.cpp Sun Oct 13 12:35:05 2002
24 // main's job is very simple.
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25 // Create the Game, then run the outer loop, one iteration per turn.
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26 // Empty the event queue and feed it to Game every turn.
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27 -void main(int argc, char **argv) {
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28 +int main(int argc, char **argv) {
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29 Utils::seed_random();
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31 GameP game = new Game(&argc,argv);
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32 --- xevil-2.02/x11/serverping.cpp.orig Wed Jan 19 12:54:16 2000
33 +++ xevil-2.02/x11/serverping.cpp Sun Oct 13 12:35:52 2002
37 #include <strstream.h>
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39 +#include <iostream.h>
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