1 Summary: ClanLib, the platform independent game SDK [development package]
7 Source: clanlib-devel-0.1.13.tgz
8 URL: http://clanlib.org
10 The ClanLib SDK is designed to provide a platform independent game SDK using
11 a cleaner and more object oriented interface, than the traditional way it is
12 done in DirectX, SDL and such. The goals is to avoid game developers
13 having to constantly reinvent the wheel, by providing smarter ways to eg.
15 This is the development add-on package that includes the header files needed
16 to compile new ClanLib applications.
21 ./configure -prefix=/usr
26 /usr/bin/datafile_compiler
27 /usr/include/ClanLib/clanlib.h
28 /usr/include/ClanLib/clanlayer2.h
29 /usr/include/ClanLib/Common/array.h
30 /usr/include/ClanLib/Common/chunk_allocator.h
31 /usr/include/ClanLib/Common/clanstring.h
32 /usr/include/ClanLib/Common/error.h
33 /usr/include/ClanLib/Common/formatted_data.h
34 /usr/include/ClanLib/Common/hashtable.h
35 /usr/include/ClanLib/Common/link.h
36 /usr/include/ClanLib/Common/matrix.h
37 /usr/include/ClanLib/Common/memory.h
38 /usr/include/ClanLib/Common/queue.h
39 /usr/include/ClanLib/Common/singlelink.h
40 /usr/include/ClanLib/Common/stack.h
41 /usr/include/ClanLib/Common/vector.h
42 /usr/include/ClanLib/Layer1/Display/API/cliprect.h
43 /usr/include/ClanLib/Layer1/Display/API/display.h
44 /usr/include/ClanLib/Layer1/Display/API/displaycard.h
45 /usr/include/ClanLib/Layer1/Display/API/palette.h
46 /usr/include/ClanLib/Layer1/Display/API/pixelformat.h
47 /usr/include/ClanLib/Layer1/Display/API/surface.h
48 /usr/include/ClanLib/Layer1/Display/API/surfacepriority.h
49 /usr/include/ClanLib/Layer1/Display/API/surfaceprovider.h
50 /usr/include/ClanLib/Layer1/Display/API/vidmode.h
51 /usr/include/ClanLib/Layer1/Sound/API/sound.h
52 /usr/include/ClanLib/Layer1/Sound/API/soundbuffer.h
53 /usr/include/ClanLib/Layer1/Sound/API/soundbuffer_session.h
54 /usr/include/ClanLib/Layer1/Sound/API/soundformat.h
55 /usr/include/ClanLib/Layer1/Sound/API/static_soundprovider.h
56 /usr/include/ClanLib/Layer1/Sound/API/stream_soundprovider.h
57 /usr/include/ClanLib/Layer1/Input/API/input.h
58 /usr/include/ClanLib/Layer1/Input/API/inputaxis.h
59 /usr/include/ClanLib/Layer1/Input/API/inputbuffer.h
60 /usr/include/ClanLib/Layer1/Input/API/inputbutton.h
61 /usr/include/ClanLib/Layer1/Input/API/inputcursor.h
62 /usr/include/ClanLib/Layer1/Input/API/inputdevice.h
63 /usr/include/ClanLib/Layer1/Input/API/inputhat.h
64 /usr/include/ClanLib/Layer1/Input/API/keyboard.h
65 /usr/include/ClanLib/Layer1/IOData/API/endian.h
66 /usr/include/ClanLib/Layer1/IOData/API/inputsource.h
67 /usr/include/ClanLib/Layer1/IOData/API/inputsource_provider.h
68 /usr/include/ClanLib/Layer1/IOData/API/outputsource.h
69 /usr/include/ClanLib/Layer1/IOData/API/outputsource_provider.h
70 /usr/include/ClanLib/Layer1/Network/API/netcomputer.h
71 /usr/include/ClanLib/Layer1/Network/API/netgame.h
72 /usr/include/ClanLib/Layer1/Network/API/netgroup.h
73 /usr/include/ClanLib/Layer1/Network/API/netmessage.h
74 /usr/include/ClanLib/Layer1/Network/API/netport.h
75 /usr/include/ClanLib/Layer1/Network/API/network.h
76 /usr/include/ClanLib/Layer1/System/API/cl_assert.h
77 /usr/include/ClanLib/Layer1/System/API/clanapp.h
78 /usr/include/ClanLib/Layer1/System/API/system.h
79 /usr/include/ClanLib/Layer1/System/API/timer_manager.h
80 /usr/include/ClanLib/Layer2/InputConverters/inputaxis_basic.h
81 /usr/include/ClanLib/Layer2/InputConverters/inputaxis_group.h
82 /usr/include/ClanLib/Layer2/InputConverters/inputbutton_basic.h
83 /usr/include/ClanLib/Layer2/InputConverters/inputbutton_group.h
84 /usr/include/ClanLib/Layer2/InputConverters/inputbutton_to_axis_analog.h
85 /usr/include/ClanLib/Layer2/InputConverters/inputbutton_to_axis_digital.h
86 /usr/include/ClanLib/Layer2/Misc/font.h
87 /usr/include/ClanLib/Layer2/Misc/layermanager.h
88 /usr/include/ClanLib/Layer2/NetPorts/netport_filetransfer.h
89 /usr/include/ClanLib/Layer2/NetPorts/netport_portnumbers.h
90 /usr/include/ClanLib/Layer2/NetPorts/netport_sms.h
91 /usr/include/ClanLib/Layer2/Resources/resource_manager.h
92 /usr/include/ClanLib/Layer2/Resources/resourcetype_font.h
93 /usr/include/ClanLib/Layer2/Resources/resourcetype_palette.h
94 /usr/include/ClanLib/Layer2/Resources/resourcetype_raw.h
95 /usr/include/ClanLib/Layer2/Resources/resourcetype_sample.h
96 /usr/include/ClanLib/Layer2/Resources/resourcetype_surface.h
97 /usr/include/ClanLib/Layer2/StaticSoundProviders/raw_sample.h
98 /usr/include/ClanLib/Layer2/StaticSoundProviders/wave_sample.h
99 /usr/include/ClanLib/Layer2/StreamSoundProviders/streamed_raw_sample.h
100 /usr/include/ClanLib/Layer2/StreamSoundProviders/streamed_wave_sample.h
101 /usr/include/ClanLib/Layer2/SurfaceProviders/generic_surfaceprovider.h
102 /usr/include/ClanLib/Layer2/SurfaceProviders/provider_convpoly.h
103 /usr/include/ClanLib/Layer2/SurfaceProviders/provider_convpoly_basics.h
104 /usr/include/ClanLib/Layer2/SurfaceProviders/provider_empty.h
105 /usr/include/ClanLib/Layer2/SurfaceProviders/provider_fli.h
106 /usr/include/ClanLib/Layer2/SurfaceProviders/provider_pcx.h
107 /usr/include/ClanLib/Layer2/SurfaceProviders/provider_png.h
108 /usr/include/ClanLib/Layer2/SurfaceProviders/provider_targa.h
109 /usr/include/ClanLib/Layer2/SurfaceProviders/sprite.h
110 /usr/include/ClanLib/Layer2/SurfaceProviders/sprite_subarray_provider.h
111 /usr/include/ClanLib/Layer2/SurfaceProviders/sprite_subsection_provider.h
112 /usr/include/ClanLib/Layer2/SurfaceProviders/surface_manager.h