]>
Commit | Line | Data |
---|---|---|
1 | %define version_tools 1.1.0 | |
2 | Summary: Graphic adventure game interpreter | |
3 | Summary(pl.UTF-8): Interpreter gier przygodowych | |
4 | Name: scummvm | |
5 | Version: 1.1.0 | |
6 | Release: 3 | |
7 | License: GPL | |
8 | Group: X11/Applications/Games | |
9 | Source0: http://dl.sourceforge.net/scummvm/%{name}-%{version}.tar.bz2 | |
10 | # Source0-md5: 6793c3fe801d4fcd3d5b4fc2c27d0e9e | |
11 | Source1: http://dl.sourceforge.net/scummvm/%{name}-tools-%{version_tools}.tar.bz2 | |
12 | # Source1-md5: d89ba46b7395671181333f29d963057f | |
13 | Source2: %{name}.desktop | |
14 | Patch0: %{name}-wx-config.patch | |
15 | URL: http://scummvm.org/ | |
16 | BuildRequires: SDL-devel >= 1.2.2 | |
17 | BuildRequires: alsa-lib-devel >= 0.9 | |
18 | BuildRequires: flac-devel >= 1.0.1 | |
19 | %ifarch %{ix86} %{x8664} | |
20 | BuildRequires: fluidsynth-devel | |
21 | %endif | |
22 | BuildRequires: freetype-devel | |
23 | BuildRequires: libmad-devel | |
24 | BuildRequires: libpng-devel | |
25 | BuildRequires: libvorbis-devel | |
26 | BuildRequires: libmpeg2-devel >= 0.3.2 | |
27 | %ifarch %{ix86} | |
28 | BuildRequires: nasm | |
29 | %endif | |
30 | BuildRequires: wxGTK2-unicode-devel | |
31 | BuildRequires: wxWidgets-devel | |
32 | BuildRequires: zlib-devel | |
33 | BuildRequires: sed >= 4.0 | |
34 | BuildRequires: zlib-devel | |
35 | BuildRoot: %{tmpdir}/%{name}-%{version}-root-%(id -u -n) | |
36 | ||
37 | %define specflags_sparc -fPIC | |
38 | ||
39 | %description | |
40 | ScummVM is a program which allows you to run certain classic graphical | |
41 | point-and-click adventure games, provided you already have their data | |
42 | files. The clever part about this: ScummVM just replaces the | |
43 | executables shipped with the game, allowing you to play them on | |
44 | systems for which they were never designed! | |
45 | ||
46 | Some of the adventures ScummVM supports include Adventure Soft's Simon | |
47 | the Sorcerer 1 and 2; Revolution's Beneath A Steel Sky, Broken Sword 1 | |
48 | and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep's Inherit the | |
49 | Earth; Coktel Vision's Gobliiins; Westwood Studios' The Legend of | |
50 | Kyrandia and games based on LucasArts' SCUMM (Script Creation Utility | |
51 | for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, | |
52 | Sam and Max and more. You can find a thorough list with details on | |
53 | which games are supported and how well on the project page. | |
54 | ||
55 | %description -l pl.UTF-8 | |
56 | ScummVM jest programem umożliwiającym uruchamianie klasycznych | |
57 | graficznych gier przygodowych, pod warunkiem, że posiadane są ich | |
58 | pliki danych. ScummVM używany jest w miejsce pliku wykonywalnego | |
59 | dostarczonego razem z grą, co umożliwia granie na systemach, na które | |
60 | gry nie zostały przeznaczone. | |
61 | ||
62 | ScummVM obsługuje między innymi Simon the Sorcerer 1 i 2 firmy | |
63 | Adventure Soft; Beneath A Steel Sky, Broken Sword 1 i 2 firmy | |
64 | Revolution; Flight of the Amazon Queen; Inherit the Earth firmy | |
65 | Wyrmkeep; serię Gobliiins firmy Coktel Vision; The Legend of Kyrandia | |
66 | firmy Westwood i gry bazujące na silniku SCUMM (Script Creation | |
67 | Utility for Maniac Mansion) firmy LucasArts, takie jak Monkey Island, | |
68 | Day of the Tentacle, Sam and Max i inne. Szczegółowa lista znajduje | |
69 | się na stronie projektu. | |
70 | ||
71 | %package tools | |
72 | Summary: ScummVM tools | |
73 | Summary(pl.UTF-8): Narzędzia związane ze ScummVM | |
74 | Group: X11/Applications/Games | |
75 | ||
76 | %description tools | |
77 | Collection of various tools that may be useful to use in conjunction | |
78 | with ScummVM. | |
79 | ||
80 | %description tools -l pl.UTF-8 | |
81 | Zestaw narzędzi mogących być użytecznymi w połączeniu ze ScummVM. | |
82 | ||
83 | %package engine-agi | |
84 | Summary: Adventure Game Interpreter | |
85 | Summary(pl.UTF-8): Adventure Game Interpreter | |
86 | Group: X11/Applications/Games | |
87 | Requires: %{name} = %{version}-%{release} | |
88 | ||
89 | %description engine-agi | |
90 | The AGI (Adventure Game Interpreter) engine was used by Sierra in | |
91 | their early adventure games. | |
92 | ||
93 | %description engine-agi -l pl.UTF-8 | |
94 | Silnik AGI (Adventure Game Interpreter) był używany przez firmę | |
95 | Sierra w jej wczesnych grach przygodowych. | |
96 | ||
97 | %package engine-agos | |
98 | Summary: AGOS engine | |
99 | Summary(pl.UTF-8): Silnik AGOS | |
100 | Group: X11/Applications/Games | |
101 | Requires: %{name} = %{version}-%{release} | |
102 | ||
103 | %description engine-agos | |
104 | The AGOS Engine was originally created by Alan Cox at HorrorSoft and | |
105 | is based on AberMUD V, with graphical extensions. | |
106 | Required for following games: | |
107 | - Elvira | |
108 | - Elvira 2 | |
109 | - Waxworks | |
110 | - Simon the Sorcerer | |
111 | - Simon the Sorcerer 2 | |
112 | - The Feeble Files | |
113 | ||
114 | %description engine-agos -l pl.UTF-8 | |
115 | Silnik AGOS został stworzony przez Alana Coksa w firmie HorrorSoft, | |
116 | bazowany jest na programie AberMUD V z graficznymi rozszerzeniami. | |
117 | Używany w następujących grach: | |
118 | - Elvira | |
119 | - Elvira 2 | |
120 | - Waxworks | |
121 | - Simon the Sorcerer | |
122 | - Simon the Sorcerer 2 | |
123 | - The Feeble Files | |
124 | ||
125 | %package engine-cine | |
126 | Summary: Cinematique engine | |
127 | Summary(pl.UTF-8): Silnik Cinematique | |
128 | Group: X11/Applications/Games | |
129 | Requires: %{name} = %{version}-%{release} | |
130 | ||
131 | %description engine-cine | |
132 | Cinematique engine. | |
133 | ||
134 | %description engine-cine -l pl.UTF-8 | |
135 | Silnik Cinematique. | |
136 | ||
137 | %package engine-cruise | |
138 | Summary: Cruise engine | |
139 | Summary(pl.UTF-8): Silnik Cruise | |
140 | Group: X11/Applications/Games | |
141 | Requires: %{name} = %{version}-%{release} | |
142 | ||
143 | %description engine-cruise | |
144 | Cruise engine. | |
145 | ||
146 | %description engine-cruise -l pl.UTF-8 | |
147 | Silnik Cruise. | |
148 | ||
149 | %package engine-draci | |
150 | Summary: Draci engine | |
151 | Summary(pl.UTF-8): Silnik Draci | |
152 | Group: X11/Applications/Games | |
153 | Requires: %{name} = %{version}-%{release} | |
154 | ||
155 | %description engine-draci | |
156 | Draci engine. | |
157 | ||
158 | %description engine-draci -l pl.UTF-8 | |
159 | Silnik Draci. | |
160 | ||
161 | %package engine-drascula | |
162 | Summary: Drascula engine | |
163 | Summary(pl.UTF-8): Silnik Drascula | |
164 | Group: X11/Applications/Games | |
165 | Requires: %{name} = %{version}-%{release} | |
166 | ||
167 | %description engine-drascula | |
168 | Drascula engine. | |
169 | ||
170 | %description engine-drascula -l pl.UTF-8 | |
171 | Silnik Drascula. | |
172 | ||
173 | %package engine-gob | |
174 | Summary: Gob engine | |
175 | Summary(pl.UTF-8): Silnik Gob | |
176 | Group: X11/Applications/Games | |
177 | Requires: %{name} = %{version}-%{release} | |
178 | ||
179 | %description engine-gob | |
180 | Engine to run adventure games created by Coktel Vision. | |
181 | ||
182 | %description engine-gob -l pl.UTF-8 | |
183 | Silnik do uruchamiania gier stworzonych przez Coktel Vision. | |
184 | ||
185 | %package engine-groovie | |
186 | Summary: Groovie engine | |
187 | Summary(pl.UTF-8): Silnik Groovie | |
188 | Group: X11/Applications/Games | |
189 | Requires: %{name} = %{version}-%{release} | |
190 | ||
191 | %description engine-groovie | |
192 | Engine to run adventure games created by Trilobyte or | |
193 | Aftermath Media (The 7th Guest, The 11th Hour). | |
194 | ||
195 | %description engine-groovie -l pl.UTF-8 | |
196 | Silnik do uruchamiania gier stworzonych przez Trilobyte | |
197 | i Aftermath Media (The 7th Guest, The 11th Hour). | |
198 | ||
199 | %package engine-kyra | |
200 | Summary: Kyrandia engine | |
201 | Summary(pl.UTF-8): Silnik Kyrandia | |
202 | Group: X11/Applications/Games | |
203 | Requires: %{name} = %{version}-%{release} | |
204 | ||
205 | %description engine-kyra | |
206 | Kyrandia engine. | |
207 | ||
208 | %description engine-kyra -l pl.UTF-8 | |
209 | Silnik Kyrandia. | |
210 | ||
211 | %package engine-lure | |
212 | Summary: Lure engine | |
213 | Summary(pl.UTF-8): Silnik Lure | |
214 | Group: X11/Applications/Games | |
215 | Requires: %{name} = %{version}-%{release} | |
216 | ||
217 | %description engine-lure | |
218 | Lure is the engine for the game Lure of the Temptress. | |
219 | ||
220 | %description engine-lure -l pl.UTF-8 | |
221 | Lure jest silnikiem dla gry Lure of the Temptress. | |
222 | ||
223 | %package engine-m4 | |
224 | Summary: M4/MADS engine | |
225 | Summary(pl.UTF-8): Silnik M4/MADS | |
226 | Group: X11/Applications/Games | |
227 | Requires: %{name} = %{version}-%{release} | |
228 | ||
229 | %description engine-m4 | |
230 | MADS stands for the MicroProse Adventure Development System, | |
231 | used in the three adventure games they made. It was later sold | |
232 | to Sanctuary Woods, who continued development on it and named | |
233 | it M4 (MADS version 4 perhaps) and released two more games. | |
234 | ||
235 | %description engine-m4 -l pl.UTF-8 | |
236 | MADS to MicroProse Adventure Development System, używany jest | |
237 | w trzech grach stworzonych przez MicroProse. Został sprzedany | |
238 | do Sanctuary Woods i dalej rozwijany jako M4. | |
239 | ||
240 | %package engine-made | |
241 | Summary: MADE engine | |
242 | Summary(pl.UTF-8): Silnik MADE | |
243 | Group: X11/Applications/Games | |
244 | Requires: %{name} = %{version}-%{release} | |
245 | ||
246 | %description engine-made | |
247 | MADE stands for Multimedia Applications Development Environment, | |
248 | and was used by Activision to create some of their point'n'click | |
249 | adventure games. | |
250 | ||
251 | %description engine-made -l pl.UTF-8 | |
252 | MADE to Multimedia Applications Development Environment, | |
253 | był używany przez Activision w grach przygodowych. | |
254 | ||
255 | %package engine-mohawk | |
256 | Summary: Mohawk engine | |
257 | Summary(pl.UTF-8): Silnik Mohawk | |
258 | Group: X11/Applications/Games | |
259 | Requires: %{name} = %{version}-%{release} | |
260 | ||
261 | %description engine-mohawk | |
262 | The Mohawk engine was developed by Brøderbund starting | |
263 | in the early 1990's with the Windows port of Myst. | |
264 | ||
265 | %description engine-mohawk -l pl.UTF-8 | |
266 | Silnik Mohawk został stworzony przez Brøderbund we wczesnych | |
267 | latach 90-ych, na potrzeby gry Myst. | |
268 | ||
269 | %package engine-parallaction | |
270 | Summary: Parallaction engine | |
271 | Summary(pl.UTF-8): Silnik Parallaction | |
272 | Group: X11/Applications/Games | |
273 | Requires: %{name} = %{version}-%{release} | |
274 | ||
275 | %description engine-parallaction | |
276 | Parallaction engine. | |
277 | ||
278 | %description engine-parallaction -l pl.UTF-8 | |
279 | Silnik Parallaction. | |
280 | ||
281 | %package engine-queen | |
282 | Summary: Queen engine | |
283 | Summary(pl.UTF-8): Silnik Queen | |
284 | Group: X11/Applications/Games | |
285 | Requires: %{name} = %{version}-%{release} | |
286 | ||
287 | %description engine-queen | |
288 | The Queen Engine is used to play Interactive Binary Illusions' Flight | |
289 | of the Amazon Queen. | |
290 | ||
291 | %description engine-queen -l pl.UTF-8 | |
292 | Silnik Queen jest używany do gry w Flight of the Amazon Queen firmy | |
293 | Interactive Binary Illusions. | |
294 | ||
295 | %package engine-saga | |
296 | Summary: Scripts for Animated Graphic Adventures | |
297 | Summary(pl.UTF-8): Scripts for Animated Graphic Adventures | |
298 | Group: X11/Applications/Games | |
299 | Requires: %{name} = %{version}-%{release} | |
300 | ||
301 | %description engine-saga | |
302 | SAGA (Scripts for Animated Graphic Adventures) engine. | |
303 | ||
304 | %description engine-saga -l pl.UTF-8 | |
305 | Silnik SAGA (Scripts for Animated Graphic Adventures). | |
306 | ||
307 | %package engine-sci | |
308 | Summary: Sierra's "SCript Interpreter" | |
309 | Summary(pl.UTF-8): SCript Interpreter Sierry | |
310 | Group: X11/Applications/Games | |
311 | Requires: %{name} = %{version}-%{release} | |
312 | ||
313 | %description engine-sci | |
314 | Sierra's "SCript Interpreter" and the "Sierra's Creative Interpreter. | |
315 | ||
316 | %description engine-sci -l pl.UTF-8 | |
317 | SCript Interpreter Sierry. | |
318 | ||
319 | %package engine-scumm | |
320 | Summary: Script Creation Utility for Maniac Mansion | |
321 | Summary(pl.UTF-8): Script Creation Utility for Maniac Mansion | |
322 | Group: X11/Applications/Games | |
323 | Requires: %{name} = %{version}-%{release} | |
324 | ||
325 | %description engine-scumm | |
326 | SCUMM is a utility used to create the famous LucasArts adventure games | |
327 | like the Monkey Island series and also gave ScummVM its name. | |
328 | ||
329 | %description engine-scumm -l pl.UTF-8 | |
330 | SCUMM jest narzędziem użytym do stworzenia znanych gier przygodowych | |
331 | firmy LucasArts takich jak seria Monkey Island, dał również ScummVM | |
332 | nazwę. | |
333 | ||
334 | %package engine-sky | |
335 | Summary: Sky engine | |
336 | Summary(pl.UTF-8): Silnik Sky | |
337 | Group: X11/Applications/Games | |
338 | Requires: %{name} = %{version}-%{release} | |
339 | ||
340 | %description engine-sky | |
341 | Sky is the internal name for the Virtual Theatre variant which runs | |
342 | Beneath a Steel Sky. | |
343 | ||
344 | %description engine-sky -l pl.UTF-8 | |
345 | Sky jest wewnętrzną nazwą na wariant Virtual Theatre, który uruchamia | |
346 | Beneath a Steel Sky. | |
347 | ||
348 | %package engine-sword1 | |
349 | Summary: Sword1 engine | |
350 | Summary(pl.UTF-8): Silnik Sword1 | |
351 | Group: X11/Applications/Games | |
352 | Requires: %{name} = %{version}-%{release} | |
353 | ||
354 | %description engine-sword1 | |
355 | Sword1 engine. | |
356 | ||
357 | %description engine-sword1 -l pl.UTF-8 | |
358 | Silnik Sword1. | |
359 | ||
360 | %package engine-sword2 | |
361 | Summary: Sword2 engine | |
362 | Summary(pl.UTF-8): Silnik Sword2 | |
363 | Group: X11/Applications/Games | |
364 | Requires: %{name} = %{version}-%{release} | |
365 | ||
366 | %description engine-sword2 | |
367 | Sword2 engine. | |
368 | ||
369 | %description engine-sword2 -l pl.UTF-8 | |
370 | Silnik Sword2. | |
371 | ||
372 | %package engine-teenagent | |
373 | Summary: TeenAgent engine | |
374 | Summary(pl.UTF-8): Silnik TeenAgent | |
375 | Group: X11/Applications/Games | |
376 | Requires: %{name} = %{version}-%{release} | |
377 | ||
378 | %description engine-teenagent | |
379 | This engine is only used by TeenAgent. | |
380 | ||
381 | %description engine-teenagent -l pl.UTF-8 | |
382 | Ten silnik jest używany tylko przez TeenAgenta. | |
383 | ||
384 | %package engine-tinsel | |
385 | Summary: Tinsel engine | |
386 | Summary(pl.UTF-8): Silnik Tinsel | |
387 | Group: X11/Applications/Games | |
388 | Requires: %{name} = %{version}-%{release} | |
389 | ||
390 | %description engine-tinsel | |
391 | This engine is only used by Discworld 1 and Discworld 2. | |
392 | ||
393 | %description engine-tinsel -l pl.UTF-8 | |
394 | Ten silnik jest używany tylko przez Discworld 1 i Discworld 2. | |
395 | ||
396 | %package engine-touche | |
397 | Summary: Touche engine | |
398 | Summary(pl.UTF-8): Silnik Touche | |
399 | Group: X11/Applications/Games | |
400 | Requires: %{name} = %{version}-%{release} | |
401 | ||
402 | %description engine-touche | |
403 | This engine is only used by Touche: The Adventures of the Fifth | |
404 | Musketeer. | |
405 | ||
406 | %description engine-touche -l pl.UTF-8 | |
407 | Ten silnik jest używany tylko przez Touché: Przygody Piątego | |
408 | Muszkietera. | |
409 | ||
410 | %package engine-tucker | |
411 | Summary: Tucker engine | |
412 | Summary(pl.UTF-8): Silnik Tucker | |
413 | Group: X11/Applications/Games | |
414 | Requires: %{name} = %{version}-%{release} | |
415 | ||
416 | %description engine-tucker | |
417 | The Tucker engine is used in Bud Tucker in Double Trouble. | |
418 | ||
419 | %description engine-tucker -l pl.UTF-8 | |
420 | Silnik Tucker jest używany przez Bud Tucker in Double Trouble. | |
421 | ||
422 | %package theme-classic | |
423 | Summary: Theme classic for ScummVM | |
424 | Summary(pl.UTF-8): Motyw classic dla ScummVM | |
425 | Group: X11/Applications/Games | |
426 | Requires: %{name} = %{version}-%{release} | |
427 | ||
428 | %description theme-classic | |
429 | Theme classic for ScummVM. | |
430 | ||
431 | %description theme-classic -l pl.UTF-8 | |
432 | Motyw classic dla ScummVM. | |
433 | ||
434 | %package theme-modern | |
435 | Summary: Theme modern for ScummVM | |
436 | Summary(pl.UTF-8): Motyw modern dla ScummVM | |
437 | Group: X11/Applications/Games | |
438 | Requires: %{name} = %{version}-%{release} | |
439 | ||
440 | %description theme-modern | |
441 | Theme modern for ScummVM. | |
442 | ||
443 | %description theme-modern -l pl.UTF-8 | |
444 | Motyw modern dla ScummVM. | |
445 | ||
446 | %prep | |
447 | %setup -q -a 1 | |
448 | %patch0 -p1 | |
449 | ||
450 | %{__sed} -i -e 's:"plugins":"%{_libdir}/scummvm":' base/plugins.cpp | |
451 | ||
452 | %build | |
453 | ./configure \ | |
454 | --prefix=/usr \ | |
455 | --disable-debug \ | |
456 | --enable-mpeg2 \ | |
457 | --enable-all-engines \ | |
458 | --enable-plugins \ | |
459 | --default-dynamic | |
460 | ||
461 | %{__make} \ | |
462 | CXX="%{__cxx}" \ | |
463 | CXXFLAGS="%{rpmcppflags} %{rpmcflags} -DDYNAMIC_MODULES -fpic $(wx-gtk2-unicode-config --cppflags)" \ | |
464 | LDFLAGS="%{rpmcflags} %{rpmldflags}" | |
465 | ||
466 | cd scummvm-tools-%{version_tools} | |
467 | ./configure \ | |
468 | --prefix=/usr \ | |
469 | --disable-debug | |
470 | ||
471 | %{__make} \ | |
472 | CXX="%{__cxx}" \ | |
473 | CXXFLAGS="%{rpmcppflags} %{rpmcflags} -DUNIX $(wx-gtk2-unicode-config --cppflags)" \ | |
474 | LDFLAGS="%{rpmcflags} %{rpmldflags} $(wx-gtk2-unicode-config --libs)" | |
475 | ||
476 | %install | |
477 | rm -rf $RPM_BUILD_ROOT | |
478 | install -d $RPM_BUILD_ROOT{%{_bindir},%{_mandir}/man6,%{_pixmapsdir},%{_desktopdir},%{_libdir}/scummvm} | |
479 | ||
480 | install scummvm $RPM_BUILD_ROOT%{_bindir} | |
481 | #install scummvm.6 $RPM_BUILD_ROOT%{_mandir}/man6 | |
482 | ||
483 | install plugins/lib*.so $RPM_BUILD_ROOT%{_libdir}/scummvm | |
484 | ||
485 | %{__make} -C scummvm-tools-%{version_tools} install \ | |
486 | DESTDIR=$RPM_BUILD_ROOT%{_bindir} | |
487 | ||
488 | install %{SOURCE2} $RPM_BUILD_ROOT%{_desktopdir} | |
489 | install icons/%{name}.svg $RPM_BUILD_ROOT%{_pixmapsdir} | |
490 | ||
491 | install -d $RPM_BUILD_ROOT%{_datadir}/%{name} | |
492 | install gui/themes/*.zip $RPM_BUILD_ROOT%{_datadir}/%{name} | |
493 | ||
494 | %clean | |
495 | rm -rf $RPM_BUILD_ROOT | |
496 | ||
497 | %files | |
498 | %defattr(644,root,root,755) | |
499 | %doc AUTHORS COPYRIGHT NEWS README TODO | |
500 | %attr(755,root,root) %{_bindir}/scummvm | |
501 | %dir %{_libdir}/scummvm | |
502 | #%{_mandir}/man6/* | |
503 | %{_pixmapsdir}/* | |
504 | %{_desktopdir}/*.desktop | |
505 | %dir %{_datadir}/%{name} | |
506 | ||
507 | %files tools | |
508 | %defattr(644,root,root,755) | |
509 | %doc scummvm-tools-%{version_tools}/README | |
510 | %attr(755,root,root) %{_bindir}/* | |
511 | %exclude %{_bindir}/scummvm | |
512 | ||
513 | %files engine-agi | |
514 | %defattr(644,root,root,755) | |
515 | %dir %{_libdir}/scummvm/libagi.so | |
516 | ||
517 | %files engine-agos | |
518 | %defattr(644,root,root,755) | |
519 | %dir %{_libdir}/scummvm/libagos.so | |
520 | ||
521 | %files engine-cine | |
522 | %defattr(644,root,root,755) | |
523 | %dir %{_libdir}/scummvm/libcine.so | |
524 | ||
525 | %files engine-cruise | |
526 | %defattr(644,root,root,755) | |
527 | %dir %{_libdir}/scummvm/libcruise.so | |
528 | ||
529 | %files engine-draci | |
530 | %defattr(644,root,root,755) | |
531 | %dir %{_libdir}/scummvm/libdraci.so | |
532 | ||
533 | %files engine-drascula | |
534 | %defattr(644,root,root,755) | |
535 | %dir %{_libdir}/scummvm/libdrascula.so | |
536 | ||
537 | %files engine-gob | |
538 | %defattr(644,root,root,755) | |
539 | %dir %{_libdir}/scummvm/libgob.so | |
540 | ||
541 | %files engine-groovie | |
542 | %defattr(644,root,root,755) | |
543 | %dir %{_libdir}/scummvm/libgroovie.so | |
544 | ||
545 | %files engine-kyra | |
546 | %defattr(644,root,root,755) | |
547 | %dir %{_libdir}/scummvm/libkyra.so | |
548 | ||
549 | %files engine-lure | |
550 | %defattr(644,root,root,755) | |
551 | %dir %{_libdir}/scummvm/liblure.so | |
552 | ||
553 | %files engine-m4 | |
554 | %defattr(644,root,root,755) | |
555 | %dir %{_libdir}/scummvm/libm4.so | |
556 | ||
557 | %files engine-made | |
558 | %defattr(644,root,root,755) | |
559 | %dir %{_libdir}/scummvm/libmade.so | |
560 | ||
561 | %files engine-mohawk | |
562 | %defattr(644,root,root,755) | |
563 | %dir %{_libdir}/scummvm/libmohawk.so | |
564 | ||
565 | %files engine-parallaction | |
566 | %defattr(644,root,root,755) | |
567 | %dir %{_libdir}/scummvm/libparallaction.so | |
568 | ||
569 | %files engine-queen | |
570 | %defattr(644,root,root,755) | |
571 | %dir %{_libdir}/scummvm/libqueen.so | |
572 | ||
573 | %files engine-saga | |
574 | %defattr(644,root,root,755) | |
575 | %dir %{_libdir}/scummvm/libsaga.so | |
576 | ||
577 | %files engine-sci | |
578 | %defattr(644,root,root,755) | |
579 | %dir %{_libdir}/scummvm/libsci.so | |
580 | ||
581 | %files engine-scumm | |
582 | %defattr(644,root,root,755) | |
583 | %dir %{_libdir}/scummvm/libscumm.so | |
584 | ||
585 | %files engine-sky | |
586 | %defattr(644,root,root,755) | |
587 | %dir %{_libdir}/scummvm/libsky.so | |
588 | ||
589 | %files engine-sword1 | |
590 | %defattr(644,root,root,755) | |
591 | %dir %{_libdir}/scummvm/libsword1.so | |
592 | ||
593 | %files engine-sword2 | |
594 | %defattr(644,root,root,755) | |
595 | %dir %{_libdir}/scummvm/libsword2.so | |
596 | ||
597 | %files engine-teenagent | |
598 | %defattr(644,root,root,755) | |
599 | %dir %{_libdir}/scummvm/libteenagent.so | |
600 | ||
601 | %files engine-tinsel | |
602 | %defattr(644,root,root,755) | |
603 | %dir %{_libdir}/scummvm/libtinsel.so | |
604 | ||
605 | %files engine-touche | |
606 | %defattr(644,root,root,755) | |
607 | %dir %{_libdir}/scummvm/libtouche.so | |
608 | ||
609 | %files engine-tucker | |
610 | %defattr(644,root,root,755) | |
611 | %dir %{_libdir}/scummvm/libtucker.so | |
612 | ||
613 | %files theme-classic | |
614 | %defattr(644,root,root,755) | |
615 | %{_datadir}/%{name}/scummclassic.* | |
616 | ||
617 | %files theme-modern | |
618 | %defattr(644,root,root,755) | |
619 | %{_datadir}/%{name}/scummmodern.* |