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Commit | Line | Data |
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1 | # | |
2 | # TODO: check if server still works | |
3 | # | |
4 | %define _serv_ver 0.2.2 | |
5 | %define _mserv bomberclonemserv-%{_serv_ver} | |
6 | Summary: Clone of the game AtomicBomberMan | |
7 | Summary(pl.UTF-8): Klon gry AtomicBomberMan | |
8 | Name: bomberclone | |
9 | Version: 0.11.9 | |
10 | Release: 1 | |
11 | License: GPL v2+ | |
12 | Group: X11/Applications/Games | |
13 | Source0: http://downloads.sourceforge.net/bomberclone/%{name}-%{version}.tar.gz | |
14 | # Source0-md5: 3edcfcf69b88dbd2eab42541f236e072 | |
15 | Source1: http://downloads.sourceforge.net/bomberclone/%{_mserv}.tgz | |
16 | # Source1-md5: 40bbe14055010e7fcf11c6bfd4e4c006 | |
17 | Source2: %{name}.desktop | |
18 | Patch0: %{name}-link.patch | |
19 | Patch1: %{name}mserv-include.patch | |
20 | Patch2: %{name}mserv-flags.patch | |
21 | URL: http://www.bomberclone.de/ | |
22 | BuildRequires: SDL_image-devel >= 1.2 | |
23 | BuildRequires: SDL_mixer-devel >= 1.2 | |
24 | BuildRequires: autoconf | |
25 | BuildRequires: automake | |
26 | BuildRequires: libstdc++-devel | |
27 | BuildRequires: sed >= 4.0 | |
28 | BuildRoot: %{tmpdir}/%{name}-%{version}-root-%(id -u -n) | |
29 | ||
30 | %description | |
31 | Clone of the game AtomicBomberMan. It supports multiplayer over the | |
32 | Internet. | |
33 | ||
34 | %description -l pl.UTF-8 | |
35 | Klon gry AtomicBomberMan wspierający grę z kilkoma graczami w | |
36 | Internecie. | |
37 | ||
38 | %package master_server | |
39 | Summary: Master server for BomberClone | |
40 | Summary(pl.UTF-8): Główny serwer dla BomberClone'a | |
41 | Group: X11/Applications/Games | |
42 | ||
43 | %description master_server | |
44 | The BomberCloneMasterServer holds a list of all active running games. | |
45 | Other players can so easy join a running game by selecting the game | |
46 | from join menu. | |
47 | ||
48 | %description master_server -l pl.UTF-8 | |
49 | BomberCloneMasterServer jest głównym serwerem, który przechowuje | |
50 | wszystkie aktywne gry. Inni gracze mogą w prosty sposób przyłączyć się | |
51 | do toczącej się gry poprzez wskazanie jej w menu. | |
52 | ||
53 | %prep | |
54 | %setup -q -a1 | |
55 | %patch0 -p1 | |
56 | %{__sed} '/SDL_LIBS.*ljpeg/d' -i configure.in | |
57 | ||
58 | cd %{_mserv} | |
59 | %patch1 -p1 | |
60 | %patch2 -p0 | |
61 | ||
62 | %build | |
63 | %{__aclocal} | |
64 | %{__autoconf} | |
65 | %{__autoheader} | |
66 | %{__automake} | |
67 | %configure \ | |
68 | --disable-debug | |
69 | %{__make} | |
70 | ||
71 | cd %{_mserv} | |
72 | %{__aclocal} | |
73 | %{__autoconf} | |
74 | %{__autoheader} | |
75 | %{__automake} | |
76 | %configure | |
77 | %{__make} \ | |
78 | OPTFLAGS="%{rpmcxxflags}" | |
79 | ||
80 | %install | |
81 | rm -rf $RPM_BUILD_ROOT | |
82 | install -d $RPM_BUILD_ROOT{%{_bindir},%{_datadir}/games,%{_desktopdir},%{_pixmapsdir}} | |
83 | ||
84 | %{__make} install \ | |
85 | DESTDIR=$RPM_BUILD_ROOT | |
86 | ||
87 | %{__make} -C %{_mserv} install \ | |
88 | DESTDIR=$RPM_BUILD_ROOT | |
89 | ||
90 | cp -a $RPM_BUILD_ROOT%{_datadir}/games/%{name}/gfx/logo.png \ | |
91 | $RPM_BUILD_ROOT%{_pixmapsdir}/%{name}.png | |
92 | ||
93 | install %{SOURCE2} $RPM_BUILD_ROOT%{_desktopdir} | |
94 | ||
95 | %{__rm} -r $RPM_BUILD_ROOT%{_prefix}/doc/bomberclonemserv | |
96 | ||
97 | %clean | |
98 | rm -rf $RPM_BUILD_ROOT | |
99 | ||
100 | %files | |
101 | %defattr(644,root,root,755) | |
102 | %doc AUTHORS ChangeLog README TODO | |
103 | %attr(755,root,root) %{_bindir}/%{name} | |
104 | %{_datadir}/games/%{name} | |
105 | %{_desktopdir}/%{name}.desktop | |
106 | %{_pixmapsdir}/%{name}.png | |
107 | ||
108 | %files master_server | |
109 | %defattr(644,root,root,755) | |
110 | %doc README | |
111 | %defattr(644,root,root,755) | |
112 | %attr(755,root,root) %{_bindir}/bomberclonemserv |