]>
Commit | Line | Data |
---|---|---|
7b21aad0 | 1 | # |
2 | # TODO: - use arch dependend compilers | |
3 | # - check licenses | |
4 | # - probably BRs | |
5 | # | |
6 | %define svn_ver r8832 | |
7 | Summary: Free, Open-Source, cross-platform RTS game of ancient warfare | |
8 | Name: 0ad | |
9 | Version: %{svn_ver} | |
10 | Release: 0.%{svn_ver}.1 | |
11 | License: GPL v2+ | |
12 | Group: X11/Applications/Games | |
13 | Source0: %{name}-%{version}-alpha-unix-build.tar.gz | |
14 | # Source0-md5: f38d660d039a37edebb2ea2f0eb6aa6d | |
15 | URL: http://wildfiregames.com/0ad/ | |
16 | BuildRequires: boost-devel | |
17 | BuildRequires: sed >= 4.0 | |
18 | BuildRequires: wxGTK2-unicode-devel | |
19 | BuildRoot: %{tmpdir}/%{name}-%{version}-root-%(id -u -n) | |
20 | ||
21 | %description | |
22 | 0 A.D. (pronounced "zero ey-dee") is a free, open-source, | |
23 | cross-platform real-time strategy (RTS) game of ancient warfare. In | |
24 | short, it is a historically-based war/economy game that allows players | |
25 | to relive or rewrite the history of Western civilizations, focusing on | |
26 | the years between 500 B.C. and 500 A.D. The project is highly | |
27 | ambitious, involving state-of-the-art 3D graphics, detailed artwork, | |
28 | sound, and a flexible and powerful custom-built game engine. | |
29 | ||
30 | %prep | |
31 | %setup -q -n %{name} | |
32 | ||
33 | # force link with libboost_*.so not libboost_*-mt.so | |
34 | %{__sed} -i 's,-mt,,g' build/premake/extern_libs.lua | |
35 | ||
36 | # use wx-gtk2-unicode-config instead of wx-config | |
37 | %{__sed} -i 's,wx-config,wx-gtk2-unicode-config,' build/premake/extern_libs.lua | |
38 | ||
39 | %build | |
40 | export CFLAGS="%{rpmcflags}" | |
41 | export CPPFLAGS="%{rpmcxxflags}" | |
42 | cd build/workspaces | |
43 | ./update-workspaces.sh \ | |
44 | --verbose \ | |
45 | --bindir %{_bindir} \ | |
46 | --datadir %{_datadir}/%{name} \ | |
47 | --libdir %{_libdir}/%{name} | |
48 | ||
49 | cd gcc | |
50 | %{__make} \ | |
51 | CONFIG=Release | |
52 | ||
53 | %install | |
54 | rm -rf $RPM_BUILD_ROOT | |
55 | install -d $RPM_BUILD_ROOT{%{_bindir},%{_libdir}/%{name},%{_desktopdir},%{_pixmapsdir}} | |
56 | ||
57 | # binaries | |
58 | cp -a build/resources/0ad.sh $RPM_BUILD_ROOT%{_bindir}/0ad | |
59 | cp -a binaries/system/pyrogenesis $RPM_BUILD_ROOT%{_bindir} | |
60 | ||
61 | # libraries | |
62 | cp -a binaries/system/*.so $RPM_BUILD_ROOT%{_libdir}/%{name} | |
63 | ||
64 | # menu icon | |
65 | cp -a build/resources/0ad.desktop $RPM_BUILD_ROOT%{_desktopdir} | |
66 | cp -a build/resources/0ad.png $RPM_BUILD_ROOT%{_pixmapsdir} | |
67 | ||
68 | %clean | |
69 | rm -rf $RPM_BUILD_ROOT | |
70 | ||
71 | %files | |
72 | %defattr(644,root,root,755) | |
73 | %doc README.txt | |
74 | %attr(755,root,root) %{_bindir}/0ad | |
75 | %attr(755,root,root) %{_bindir}/pyrogenesis | |
76 | %dir %{_libdir}/0ad | |
77 | %{_libdir}/0ad/*.so | |
78 | %{_desktopdir}/0ad.desktop | |
79 | %{_pixmapsdir}/0ad.png |